
Steve Hogarty revisited it for us last year and called it a "fascinating distraction to idle away a few hours, and a near perfect simulation of what was happening in my child-brain when I played with Matchbox cars. You can pick up BeamNG.drive from Steam, where it's currently 20% off. A lot of the changes are tweaks to particular vehicles, or to the physics of certain parts on particular vehicles, and sentences I fully do not understand like "Added odometer measurement to vehicle electrics."
Beamng drive update full#
There are lots more changes, and you can find the full release notes on the official beamNG site. The same feature will eventually roll out to other maps. AI vehicles will stop at red lights and traffic will flow as urban planners intended.

As of this update, the "East Coast USA" map now has working traffic signals. The new version of the map is four times larger than before, split into eleven zones, each with a particular focus.īeamNG.drive has come a long way since its greybox beginnings, and now has large open world spaces to drive around, with roads, buildings and traffic simulations. A greybox space filled with tubes, bumps, ledges for you to drive across and into, so you could see the game's remarkable soft-body physics shudder and shatter your vehicle into its hundreds of constituent parts. BeamNG.drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything BeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior.

For those who haven't played it, Gridmap was the original physics playground shipped with BeamNG.drive.
